![]() T100257 FBX: Cant export to game engines characters that s. The search ended with the discovery of the “FBXProperties” command which allows you to see all the properties for an FBX export. JS formats for use in Unity 3D, Blender, Sketchup, Cinema 4D, Unreal, 3DS Max and Maya. Quickly we ran into another problem with this though not all the FBX properties have an associated MEL command so how to get at these? This seemed very promising initially we could apply the settings we wanted and have all the scripting contained in our python files. The downsides with FBX presets led us to look into more direct application of settings via the various MEL commands that were available. It required setting paths in Maya’s ENV variables in order to be found. You had to open Maya and load the preset to see what the settings were. We used this option for a while, however ultimately discarded it for a few reasons: Initially the use of FBX presets seemed like a good answer within Maya you open the FBX export window, specify some options and save out a preset which you can then apply to later exports. This meant using the FBX UI within Maya to manually set export options was out and we needed another method to apply consistent settings to various types of exports such as animations or static props. ![]() COLLADA (DAE) Mesh and animation another good option when FBX. We do the majority of our exports from Maya to Unity as FBXs and the export process needs to be integrated into our tools both for individual file export and batch exporting purposes. After you obtain a model made in an external art tool, you need to export the asset from. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |